We've just updated the game with a hotfix containing some slight balancing adjustements and fixes for the most recent (yet annoying) bugs reported by our players.
Thank you all for your feedback and support!
Have fun!
Bard’s base Power has been reduced from 70 to 50 for Concertist and Virtuoso.
Experience gained in Endless mode has been increased by around 30%.
Removed the Early Access panel when launching the game for the first time. (oops!)
Fixed an issue with Thorns causing several major issues with heroes attacks and dungeon progression.
Fixed an issue where changing the Special Event Themes in the settings would make them overlap on the menu screen.
Fixed an issue allowing players to click the Sponsor button during the Secret Ingredient event without having enough tears.
Fixed an incorrect amount of Life displayed during the Slimy Yet Satisfying event.
Fixed an issue where the first artefact at the Archivist was not selected by default.
Fixed an issue where monsters were not correctly displayed at level 2 for the Ascension mode team interface and in the team editor.
Fixed an issue where monsters and traps tooltips in the Endless mode team interface were not showing up when hovering them.
Fixed an issue where the Master’s stats in the info window after a run was still affected by the previous run upgrades.
Fixed an issue where the Enchantress’ arcane spells during the Ritual task were not showing the correct visual when upgraded twice.
Fixed an issue where giving up during Preparation Phase was softlocking the game.
EDIT: Hotfix 1.0.2
Fixed an issue for saves created prior to the release update with a run in progress that would result in a softlock when losing or giving up during a dungeon.
Fixed an issue with Slaveholder’s mission Return of the Vampire not having Skeleton monsters available during the run.
EDIT2: Hotfix 1.0.3
Fixed an issue with Bards attack when killing a monster benefitting from Thorns that could lead to unwanted game behaviors afterwards.
Fixed an issue where modded monsters were shown in the team edition for Endless and Ascension modes.
Fixed an issue causing the game to softlock if an Orc Sorcerer was killed by a hero’s skill while trying to revive a monster with his passive.
Fixed an issue with modded heroes considered incorrectly as monsters in the modding tool.
Add missing characters for Czech.
Fixed an incorrect description for Gnoll’s passive in Russian.
EDIT3: Hotfix 1.0.4
Fixed an issue with Kamigoblins when their Kamikaze attack would soft lock the game if it kills all the units in the fight.
Fixed an issue where the wrong Enchantress level to unlock the Engineer was displayed in the master selection window.
Added another security during drag and drop in the team management window to prevent monsters or traps from ending in a floating spot in specific situations. Feel free to tell us if it still happens.
Fixed an issue with modded heroes skills using the template animation sprites instead of the one from the modding folder.
Empty attacks 2 and 3 folders for heroes have been removed from the mod files to avoid confusing modders.
Fixed an issue where masters voice lines could be cut when launching a run during the transition to the Schedule scene.
EDIT4: Hotfix 1.0.5
Intro skip button has been moved to the bottom left of the screen to prevent any overlay from overlapping it visually.
Intro can now be skipped with the escape key.
Prevent events requiring monsters from being picked if no non rare monsters are available.
Fixed an issue with Kamigoblins when dying after using the Kamikaze attack with the Berserker’s Manual Artefact equipped soft locking the game.
Fixed an issue with specific monster attacks that could result in a soft lock when dying from the Archmage Ignited Shield damage reflect.
Fixed an issue with the Bat Mask when having only 1 monster available in the Garrison that would be spawned several times when several monsters were killed simultaneously in the first monsters room.
Fixed an issue with the hero’s passive preventing monsters from coming back to life that could result in a soft lock in specific situations.
Fixed an issue in endless mode where the Motivation window after a dungeon was not displayed when beating the last champion group of a year. Additionally, it was preventing players from opening the Team Management window.
Fixed an issue allowing monsters usually not available for a master to be picked for Event task choices regardless.